NPCs aren't real people and sometimes you get sick of their shit, and the fact that this game rewards you with unique loot for beating them up once in a while is amazing. This means that, for example, your best buddy in the game has a unique weapon drop that you can only get from him and that's just fun. Katana Kami: A Way of the Samurai Story is the second spin-off of the Way of the Samurai series and the first to take place in location already appearing in. All Reviews: Mixed (318) Release Date: Feb 19, 2020. In addition that, the game is fun in how every character has a drop, including friendlies, because you can kill them and then they'll just magically be back (but angry at you) the next day. The Way of the Samurai is forged in battle Help the swordsmith Dojima pay off his debt after his beautiful daughter is taken as collateral by crafting swords by day and exploring mysterious, twisting dungeons for valuable materials at night. And nearly every NPC can be recruited as a dungeon buddy that you can level up, and you can even level up each individual sword both through crafting and gameplay. This game has a loot system, a crafting system, a relationship system it has three dungeons, a couple of hundred side quests and hundreds of weapons and items to collect. On top of that, it's possibly the deepest and most involved roguelite aside from The Binding of Isaac. Rediscover the ways of old in KATANA KAMI: A Way of the Samurai Story Play as a ronin during Japans Meiji Restoration. You've got traps, unidentified items, a myriad of status effects, loot, random dungeons this game has nearly the whole list of Berlin interpretation roguelike features. By that I mean that this is possibly the most roguelite game I've ever played, in that it is exactly a roguelike except the core loop is action-based instead of turn-based. While your levels and stats are reset to Lv 1 every time you enter the dungeon, your. To start with the good, this is an action roguelite with a heavy emphasis on the rogue and a japanese touch of hardcore game design. Katana Kami is developed by Spike Chunsoft, and they heaped their love for the roguelike genre into this game.
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